page contents Karnataka To Host Khelo India University Games 2021 – The News Headline

Karnataka To Host Khelo India University Games 2021




Karnataka will probably be website hosting the second one Khelo India College Video games (KIUG) 2021, scheduled for later this 12 months. The announcement was once made on Sunday by way of the Leader Minister of Karnataka BS Yediyurappa, and Union Minister of Early life Affairs and Sports activities Kiren Rijiju. The video games will probably be held in Bengaluru’s Jain College and different venues within the state, in partnership with the Affiliation of Indian Universities (AIU). KIUG is geared toward tapping wearing skill who can constitute India in world occasions, together with the Olympics.

The primary version of KIUG was once held in Bhubaneswar in February 2020, and noticed a complete participation of three,182 athletes within the U-25 age staff, throughout 158 universities and schools from all states.

This 12 months, Yogasana and Mallakhamb were added to the College Video games, with an effort to maintain and advertise the century-old wearing disciplines of the rustic.

With the inclusion of those disciplines, the athlete participation determine is predicted to move 4000 this 12 months. Additionally, the video games will probably be performed within the U-25 age class according to the International College Video games norms.

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Talking about being the host state and assuring the most efficient conceivable reinforce for the video games, Yediyurappa mentioned: “We’re privileged to be website hosting KIUG 2021, I’m assured that the Video games will produce one of the highest long run champions of India. The Executive of Karnataka will depart no stone unturned to make the College video games an enormous good fortune.”

Envisioning even higher participation this time round, Rijiju mentioned, “The College Video games in Odisha remaining 12 months was once an enormous good fortune. International locations that experience nice wearing efficiency have incessantly drawn their wearing heroes from university-level athletes. In the United States as an example, the College Video games are the bedrock of Olympic champions. In India, we want a sustained, centered plan to spot skill from Universities and I’m satisfied that we’ve got been ready to do this with KIUG. This 12 months, with the inclusion of the indigenous video games within the pageant, I am hopeful that the selection of members will probably be much more.”

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