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Blog: How Tencent dominated the $22B games deals market


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In video games deal making there’s Tencent, then there’s everybody else. Tencent led or participated in over $four of each and every $10 invested in video games corporations international within the 12 months to Q1 2018. It used to be concerned both sell-side or buy-side in over three-quarters of all video games M&A deal worth (i.e. greenbacks) in the similar duration. And that is within the context of report totals (no longer simply Tencent) over $2.1 billion video games funding and over $14.four billion video games M&A within the first quarter of this 12 months on my own. Digi-Capital’s new Video games Document and Offers Database Q2 2018 tracked a complete of just about $22 billion overall video games marketplace investments and M&As (once more no longer simply Tencent) within the closing 12 months, in addition to forecasting world video games device/ marketplace earnings to most sensible $165 billion this 12 months and over $230 billion by means of 2022. Let’s dive into the element to look what’s at the back of the numbers.

Video games funding within the closing 12 months broke all earlier data, with over $four.2 billion greenbacks invested in video games marketplace corporations. As has change into the brand new customary in the previous few years, maximum of this cash went into video games tech and platform corporations slightly than recreation builders. By contrast to cellular video games’ funding dominance of the closing five years, the primary quarter noticed MMO/MOBA video games funding, in addition to AR/VR and eSports during the last 12 months.

Video games funding greenbacks have been ruled by means of mega-deals as same old, whilst the choice of funding offers remained widely flat. Among the massive Tencent investments have been:

Different non-Tencent offers come with:

Video games M&A within the first quarter used to be ruled by means of one massive deal, with Naspers promoting 2% of Tencent for over $10 billion greenbacks for a 60,000% go back (that’s no longer a typo). Tencent used to be concerned within the $2 billion plus acquisition of Vivendi’s stake in Ubisoft, in addition to purchasing a $142 million stake in Seasun. Non-Tencent M&A incorporated Aristocrat purchasing Large Fish Video games for slightly below $1 billion and Plarium for $500 million, in addition to Stillfront Workforce purchasing Goodgame Studios for $318 million.

Even with over $17 billion of video games M&A within the closing 12 months, the high-water mark from 2016 of $28.four billion stays an elusive height. As with investments, the numbers of video games M&A offers used to be widely flat for the quarter.

Video games IPOs could be reverting to the trend of the decade, the place one bumper 12 months is adopted by means of two quiet ones. So the place 2017 noticed Netmarble Video games, Sea Restricted (Garena), Razer and Rovio IPOs, the primary quarter of 2018 used to be in large part silent. The remainder of the 12 months may just decide whether or not we’ll wish to wait till 2020 for the following giant spherical of video games IPOs.

Whilst this 12 months were given off to a flying get started for video games offers, something’s evidently. Tencent’s the most important participant, and there’s extra the place that got here from.

(You’ll in finding complete main points of over 2,100 video games funding, M&A and IPO offers by means of sector, platform, nation and investor/acquirer in Digi-Capital’s new Video games Document and Offers Database Q2 2018).

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