page contents Destiny 2's One-Eyed Mask and Recluse are finally getting nerfed - The News Headline

Destiny 2's One-Eyed Mask and Recluse are finally getting nerfed

Bungie promised in October, when it nerfed Future 2’s bottom-tree Striker and Dawnblade subclasses, that the Titan helmet One-Eyed Masks could be dialed again sooner or later someday. Nowadays it nailed down when the nerf will land: The studio stated in the newest This Week at Bungie weblog that the overshield granted via defeating combatants can be got rid of in the beginning of the Season of First light, which kicks off on 10 December.

One-Eyed Masks is if truth be told a superbly cheap unique in PvE, however it may be an actual ache within the ass within the Crucible: Successful a duel instantly pops a full-health overshield, plus starts fitness regeneration, and grants a injury buff. That signifies that that despite the fact that a participant is a half-step clear of dying, their opponent’s teammates can not bounce in to complete them off simply. To hand for someone at the proper facet of a struggle, sure, however somewhat too excellent to be left by myself.

Response to the nerf at the recreation’s subreddit has most commonly been that Bungie hasn’t long past some distance sufficient, with many complaining that the true downside with OEM (as it is identified), is that the gun additionally grants wall hacks that permit gamers to peer the one who simply shot them for a a number of seconds. I most certainly do not want to give an explanation for why wall hacks in a supposedly aggressive FPS rustle numerous other folks’s jimmies.

The trade to OEM isn’t the one notable nerf printed this week. The Recluse, a wildly overpowered SMG (our resident Future guy Tim described it as “without equal easy-to-use bullet hose” and added that “hanging it on appears like clean mode,” and to be fair that seems like my more or less gun, however anyway) is having its signature damage-dealing perk toned down significantly. 

At the different facet of the coin, Xenophage, the system gun with a bug in it that was also bugged, is getting a pretty big buff.

Here are the details:

The Recluse

Changed the effects of Master of Arms:

  • Removed the precision damage modifier
  • Recluse will continue to receive a damage bonus from Master of Arms, but damage will not default to precision values when the perk activates

Many doubted The Recluse when it was first announced, but it has since proved to be resilient to being squashed. Although the precision damage modifier did not actually improve the efficacy of the weapon at its best, it did allow for fairly mindless spraying to be just as good as concentrated aiming. After considering various options on what to do with it, the decision was made to remove that part of the functionality and preserve its activation methods. The alternative was leaving in an effect we believe to be too strong for a Legendary weapon.

The description of the nerf is a bit vague and, in the absence of niceties like actual numbers, that led to some confusion about what exactly was changing. Bungie community manager dmg04 clarified on Twitter, saying that the Master of Arms effect currently defaults all damage to critical when active, but after the nerf will not—you’ll have to actually aim if you want to land critical shots.

One-Eyed Masks

Modified the consequences of Vengeance:

  • Got rid of the overshield granted from defeating an opponent that inflicted injury on you

In a prior sandbox replace, One-Eyed Masks won some tuning in how Vengeance used to be carried out to Titans. Subsequent Season, this perk will proceed to supply fitness regeneration when defeating an opponent that has inflicted injury upon your Mum or dad, however it’s going to now not grant an overshield.


  • Larger PvE injury via +50%
  • Ammo pulled from PvP crates has been higher to four/6 from three/four from shared and solo Heavy ammo crates, respectively

Xenophage by accident shipped somewhat susceptible, so it’s getting a bump up in uncooked injury. Device Weapons have the next ammunition capability than different Heavy guns, buying and selling uncooked DPS for ease of use. Xenophage slides additional in opposition to different Heavy guns corresponding to Grenade Launchers in that facet however didn’t get sufficient energy again. This may occasionally proper that. 

All 3 nerfs will happen when Future 2’s subsequent season will get underway on December 10. Bungie stated that extra Sandbox patch be aware previews and high quality of lifestyles adjustments to such things as Escalation Protocol Armor can be printed over the following couple of weeks.

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