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Final Fantasy XIV: Shadowbringers Review

I am a stranger in a abnormal land. The folks’s faces are acquainted, however their names and customs are alien. In Eorzea, the hundreds accumulate within the streets and cheer for me, for I’m Nidhogg’s bane, Ala Mhigo’s liberator, a knight of Area Fortemps, and the Warrior of Gentle. On the other hand, the ones titles imply not anything in Ultimate Myth XIV’s latest global, Norvrandt. I am no person right here. Not anything. Hell, if the locals knew I used to be a champion of the sunshine, they might grasp the nearest pitchfork and mount my head on a stick. Norvrandt is not Eorzea, and because the mild fades from my middle and a sunless sea of evening seeps in, some emboldening phrases from my precursor, Ardbert, lend a hand me achieve stability: “now not even essentially the most valiant heroes can stand by myself” – the Warrior of Darkness has come.

That is how my adventure thru Ultimate Myth XIV: Shadowbringers felt. Sq. Enix’s MMORPG catastrophe-turned-remarkable-comeback-story is at the eve of the 6th anniversary of its revival, and I could not dream up a greater technique to commemorate the instance than with what this new growth brings to the desk. It is bloody sensible, and essentially the most a laugh I have ever had with Ultimate Myth XIV.

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The tale dug its hooks in me from the get-go. A voice beckons from around the void; the similar that courted your partners, the Scions of the 7th First light, and rendered them catatonic. That voice belongs to the Crystal Exarch, the self-appointed parent of an international referred to as Norvrandt (“The First” to the celestial-inclined), and he, like his global, require your god-slaying abilities as a result of all their very own heroes are lengthy useless. Malevolent mild ravages this land as an unchecked blight, darkness is however a reminiscence, and it is up you to revive stability to the firmament. The Exarch additionally admits he roughly, kind of, totally-not-on-purpose dragged the spirits of your fellow Scions to Norvrandt and gave them corporeal shape right here too. So, you realize, you will have to most probably reunite with them and chunk the fats whilst additionally saving the world.

Gentle and darkness as a motif for just right and evil is hardly ever a brand new thought, even simply inside Ultimate Myth, however it is how Shadowbringers demanding situations the ones tropes that make its tale odd to me. As an alternative of representing the facet of excellent, this mild is an abhorrent miasma of demise and illness shepherded by way of the Sin Eaters, malevolent beings that need to imbue Norvrandt in a twisted radiance. You are right here to blow out the candles.

We Shall Keep The Flood

The islands of Kholusia is the place my adventure started, and it’s additionally the place I bore witness to the geopolitical ramifications of the encroaching mild firsthand. Folks had been clamoring to go into Eulmore, the Town of Ultimate Pleasures, and sought after my lend a hand to get in. Eulmore is a decadent area of debauchery, and the oppressed handiest achieve access thru a show off of inventive ability. A songstress pleads I accompany her to the wilds so she will follow making a song in peace, too unhealthy her high-notes generally tend to attract the eye of Sin Eaters. She sang, and likely sufficient, I needed to bust heads. This might another way be a simple challenge to finish, however the writing humanizes the standard MMORPG go-here-and-kill-seven-boars method of quests, and mundane duties are made fascinating.

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The remainder of the zones in Shadowbringers are all simply as tragic as Kholusia. Stunning at the floor with a horror tale ready to be exposed simply underneath. In Amh Araeng, I discovered a makeshift encampment for the ones uncovered to Sin Eater magic. It is a gradual, grizzly finish for those other folks, so the caregivers cook dinner them a last meal laced with poison. Higher to move quietly on your sleep, I guess. One of the vital caregivers, Tesleen, recites a nursery rhyme as I convenience the in poor health; “Warrior of Darkness, servant of demise, maintain our souls at our death breath. Let sinners and eaters of sin cross with thee, that each one would possibly go back to the sunless sea.” Norvrandt’s finish is nigh except I course-correct destiny, and briefly.

Shadowbringers is my favourite storyline to be penned right into a Ultimate Myth recreation in just about twenty years.


I paused, then cocked a forehead prior to endeavor the primary Position Quest, Shadowbringers’ development complement for job-specific quests. I am simply so familiar with begrudgingly trudging all of the as far back as Gridania to be informed a brand new talent each few ranges. However as a substitute, right here in Norvrandt, Position Quests are divvied up relying what phase you play, which is a welcome trade. As a White Mage, I went with the healer Position Quests, and that’s the reason the place I partnered with Giott; a dwarven warrior whose comfortable, luscious bread smelt of freshly tapped ale.

If Giott wasn’t busy pounding-back a fourth (or 5th) spherical of booze, we might be off searching Sin Eaters. That is when the historical past courses began. I discovered of the exploits, triumphs, and screw ups of Norvrandt’s heroes that got here prior to, and the way their misactions in the end led to the present state of the arena; the hook used to be nice by itself, and also you even get to participate in those stories within the type of playable flashbacks. The only-two punch of primary state of affairs quest pertinence, whilst additionally fleshing out the arena’s backstory made Position Quests extra compelling to me than Process Quests have ever been. In all probability they lack in practicality a smidge since they don’t disperse new skills like process quests, however that is truthful industry in my eyes. I would a lot moderately concentrate to Giott cross on about their favourite greasy spoon anyway.

With a brand new global comes new peoples and cultures, and Shadowbringers welcomes two new playable races to the fold: The Viera, scantily clad, long-limbed humanoid hares of Ultimate Myth XII popularity; and the Hrothgar, burly lion-men that take their takes care of the Ronso from Ultimate Myth X. It is well-liked a number of the neighborhood to drink a Fantasia Potion and take at the glance of both today, however I am too connected to my Miqo’te to enroll in in. Nonetheless, the Viera and Hrothgar are compatible proper in with all of the cat-girls, elves, and buff, seafaring people of Ultimate Myth XIV; we are a colourful lot, I admit. It is a disgrace that each are host to gender-locking even though, because the Viera can handiest be feminine, and conversely, the Hrothgar can handiest be male. Confidently, in the future, I will be able to invite sultry bunny-men and fierce lionesses alike to my birthday celebration.

10 Screenshots From Ultimate Myth XIV: Shadowbringers

When the time got here for the curtain name at the primary state of affairs quest, which took just about 80 hours of play, I used to be able to face and applaud. Storylines which were construction since A Realm Reborn are wrapped up with such grace that I’ve to surprise how lengthy the writers have had their playing cards as regards to the chest. Previous buddies, like Thancred, are given room replicate on their previous misgivings and develop as characters. Whilst recent faces, like my airy spouse, Ardbert, in point of fact stole the display, as he jogged my memory that the quiet after the typhoon will have to be simply as loved as the fun of journey. It is helping that the discussion is razor sharp and the voice performing is healthier than ever. Shadowbringers is my favourite storyline to be penned right into a Ultimate Myth recreation in just about twenty years. A story of the way darkness will have to now not blindly bend the knee to mild, for there’s simply as a lot good looks in a sea of stars as there’s in a first light.

Let Us Be About It, Hero

To not make (ahem) mild of a grim scenario, however I loved leveling in Shadowbringers greater than any development move slowly in Ultimate Myth XIV; maximum significantly the dungeons and trials. Holminster Transfer, the primary four-person dungeon, is a grim scene. The woodland is burning, and animals twist into luminescent horrors whilst villagers barrel previous me, looking to get away the carnage. Philia, the dungeon’s ultimate boss, is the very best advent for what to anticipate from crew content material within the growth. Dodge, circle when vital, and watch the boss’s frame language moderately than depend only on injury signs to let you know the place to not stand. I do not know the way again and again I have noticed a birthday celebration member die as a result of they did not realize Philia’s fist soaring above their heads, predisposed to squash them like a malicious program.

My handiest gripe with the brand new dungeons is they are ostensibly a straight-shoot linear race for the end line. It is a drawback Ultimate Myth XIV has had for some time now, and Shadowbringers hasn’t addressed the problem. Oh how I lengthy for the intricate degree design of Haukke Manor; the ones had been the times!

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In the meantime The Dancing Plague, the primary eight-person trial is deliciously morbid in execution. Tree roots slither about, setting apart me from the remainder of the crowd because the pixie king, Titania, requires enhance, spawning further enemies that act as a DPS-check. The background tune for this struggle is a congregation of Titania’s topics, falalalala-ing about my dying. It is tremendous creepy – an ideal track too, however creepy however. Each time the birthday celebration wiped, I could not lend a hand however really feel as though the flora in Titania’s area memorialized our efforts.

Process reworks have lower down on talent bloat, however at a little bit of a worth.


Even only a transient tussle thru Holminster Transfer used to be sufficient for me to note the numerous rebalancing and adjustments to each process in Shadowbringers. Those reworks are meant to lower down on talent bloat and reach an total higher sense of stability. The object is, whilst some jobs are borderline incandescent of their application now, others were executed moderately grimy.

As an example, my White Mage is now an overwhelming pressure of nature, and I roughly find it irresistible. Sure, the pure-healing-job hasn’t ever had essentially the most exuberant skillset, however they are indisputably the most productive of the healers presently. Once I input a dungeon, one hand leaves a path of demise and destruction in my wake, whilst the opposite bestows a rejuvenating contact on my allies, and I by no means smash a sweat doing each. A White Mage’s MP pool is like achieving right into a smartly of power handiest to find there is no backside due to the regeneration charge and skills. It is simply comical.

However whilst I may get a kick out of the White Mage being this just right, it is merely now not truthful to the opposite healers. Each the Astrologian and Pupil jobs are affected by homogenization because of a number of in their abilities getting axed. Shadowbringers did effectively lower down on talent bloat, which is just right, but it surely comes at the price of all 3 healers shedding that particular sauce that made them distinct from one some other. My Pupil buddies are pressured to both overheal or twiddle their thumbs in crew content material. In the meantime, I am forever holy-spamming and preserving each birthday celebration member’s well being crowned up with out hanging a lot effort into it. It is nonetheless early days, and possibly this may result in a extra balanced recreation as soon as theorycrafters crunch some Savage-difficulty numbers. However regardless, curative is in a unusual spot presently.

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DPS hasn’t ever been my factor. Give me a sword, and I’m going to discover a way to type it right into a curative rod. This is, till, I danced with the satan below the faded moonlight. Becoming a member of Ultimate Myth XIV in Shadowbringers are two new jobs: the Dancer and the Gunbreaker. And whilst the latter did not hook me moderately as a lot, the Dancer’s recent taste of ranged DPS with a kick in its step and an emphasis on enhance completely bridged the ones two roles for a medic like me.

The Dancer is a recent taste of ranged DPS with a kick in its step and an emphasis on enhance.


I opted to begin fights from a distance, hurling chakrams backward and forward; construction mixtures thru talent rotations. Then, when the time used to be proper, I would transfer into melee vary to unharness tough area-of-effect assaults prior to rushing away once more to appreciate the carnage I would wrought from a cheap, secure distance. True to their namesake, Dancers have to position on a display to achieve the ones vital (injury) numbers.

That is the place the Technical Step and Usual Step abilities are available in. Each switch out a number of of your skills with dance strikes, and in case you effectively carry out a regimen, it’ll crescendo in a symphony of amplified destruction. No longer handiest will this yield severe injury output, but it surely additionally grants Step Bonus, a passive buff that will increase the wear and tear of your entire assaults for a time. It is immensely enjoyable to tug off. I think taking a bow whilst brandishing a rose in my enamel each time it occurs.

However take note, this can be a enhance process as smartly, and it takes two to tango. A number of of the Dancer’s abilities grant passive buffs for you and within sight birthday celebration individuals, however Closed Place explicitly allows you to make a choice a dance spouse. As soon as partnered, the pairing will each reap the rewards of the Dancer’s steps. I really like partnering with tanks and the use of Curing Waltz, a curative talent, from around the room.

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It seems I do like DPS! All it took used to be a hip swing in the suitable course (and the way to nonetheless enhance my allies). I’ve now not reached the extent 80 cap with Dancer but, however I am assured I’m going to keep it up till. They are simply an excessive amount of a laugh, particularly when a tank has ahold of a slew of enemies and I leap into the middle of the chaos, blade dancing away with area-of-effect assaults, leaving foes six toes below. That synergy has yielded me a fair proportion of commendations, as the remainder of the birthday celebration is at all times appreciative when their duties are made extra comfy. The Dancer’s skillset is as thrilling because it is stuffed with application, and I will be able to’t wait to peer how they stack up in tough end-game content material.

Barreling in opposition to enemies with a Gunblade in hand simply as Squall would used to be sufficient to position an enormous grin on my face.


Tanking, then again, is a task that isn’t so overseas to me, so I used to be lovely serious about checking out the brand new Gunbreaker process. Ultimate Myth VIII is a favourite of mine; so barreling in opposition to enemies, Gunblade in hand simply as Squall would, used to be sufficient to position an enormous grin on my face. It sounds goofy, loading a sword with bullets to make it harm extra, however that is how mixtures paintings and it if truth be told ended up being lovely cool.

Admittedly, I have never been as excited about Gunbreaker I might have appreciated. No longer simply but, anyway, as I am handiest degree 62. The process’s talent rotations and toolkit are superb, and assaults really feel as it should be crunchy, but I simply can’t appear to get into it. One thing in regards to the Gunbreaker feels a little bit off – virtually like they will have to be a DPS elegance over a tank (blame some ridiculously excessive injury numbers for making me lean that method). Or possibly I am only a Paladin-fanboy that is jealous of the brand new tank’s bells and whistles. I’m going to persist with the Gunbreaker for some time longer to determine if it adjustments my music, but it surely surely did not in an instant seize my consideration the way in which the Dancer has.

Put Your Agree with In Me

All of the reworks and new jobs on the planet would possibly not forestall the Responsibility Finder from nonetheless being, smartly, let’s name it “fascinating.” Infrequently, different avid gamers do not come up with any respiring room to be informed the mechanics of a selected struggle, and that’s the reason the place the superb new Agree with device is right here to lend a hand. Trusts are pleasant NPCs that help you shape a birthday celebration and problem dungeons with out ever having to depend on different avid gamers. They fill holes in birthday celebration composition in response to your process.

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In my case, I am a healer, so two Trusts had been DPS, and a 3rd used to be tanking. It really works like magic. I walk as much as Alphinaud, ask if he’s up for crushing some Sin Eaters, and viola, we are in Holminster Transfer with a birthday celebration produced from my fellow Scions. Certain, Trusts are not just about as rapid or environment friendly as a reliable participant, but when it way assuaging the edge this is coping with impatient strangers, I am occupied with it.

Trusts are not just about as rapid or environment friendly as a reliable participant, but when it way assuaging the edge this is coping with impatient strangers, I am occupied with it.


After all, I do not hate enjoying with random other folks, however Trusts are a wonderful feather in Shadowbringers’ cap. It is a technique to nudge tale development ahead even if your folks are not round to enroll in you, whilst additionally dialing again any social nervousness that can come from grouping with others you do not know. Simply call to mind them like Ultimate Myth XII’s Gambits, minus all of the checkerboard fiddling.

It is too unhealthy that Trusts are handiest to be had within the content material that got here with Shadowbringers even though, as they might be very best for finishing dungeons from earlier expansions. Getting stuck up at the primary state of affairs questline is a role that borders on Sisyphean at this level, particularly if you are ranging from degree one. With such a lot of interweaving storylines gated by way of apparently unending dungeons, each and every with probably an extended wait within the Responsibility Finder, it may be a little bit a lot for people who find themselves simply beginning. It is the final catch-22 with Ultimate Myth XIV: you have to plow through a number of hundred hours of content material for the payoffs to resonate. Trusts can have shared that burden in order that freshmen would not get discouraged from urgent ahead.

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