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Salt and Sanctuary devs explain how XNA shaped their game-making ways

Salt and Sanctuary, the 2D Darkish Souls-inspired recreation that introduced on Steam and PSN ultimate yr, has just lately made its method to the Nintendo Transfer, becoming a member of a slew of different sidescrolling video games launching in August 2018. Since then, Ska Studios builders Michelle and James Silva have had a large number of time to mirror on their recreation’s good fortune, and what it owes to their historical past making video games the usage of XNA for the Xbox Reside Arcade platform. 

Nowadays at the Gamasutra Twitch channel, we were given a possibility to speak with the Silvas about that game-making historical past, and what lifestyles has been like since Microsoft introduced it would not be supporting XNA at the Xbox One. It is a trail that presentations how a lot recreation builders of various stripes make the most productive out in their respective equipment, and when they are poised for good fortune, they to find themselves in a position to evolve to sudden cases and create video games that to find an enormous crowd. 

Builders to learn about what occurs while you depend on explicit game-making equipment to make your personal recreation must surely watch this chat, which will now be noticed up above. 

And while you are at it, be sure you observe the Gamasutra Twitch channel for extra developer interviews and editor roundtables. 

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